initWithInertialMotions

initialize with inertial motions


Declaration

 initWithInertialMotions(self,u,v)

Parameters

  • u function handle that takes a single argument, u(Z)
  • v function handle that takes a single argument, v(Z)

Discussion

Clears variables Ap,Am,A0 and then sets inertial motions.

  U_io = 0.2;
  Ld = wvt.Lz/5;
  u_NIO = @(z) U_io*exp((z/Ld));
  v_NIO = @(z) zeros(size(z));
 
  wvt.initWithInertialMotions(u_NIO,v_NIO);

It is important to note that because the WVTransform de-aliases by default, you will not likely get exactly the same function out that you put in. The high-modes are removed.